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The player doesn't lose ore when paying protection money to Bloodwyn again #109
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gothic-1-community-patch/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_GRD_233_Bloodwyn.d Lines 196 to 206 in b8996cb
changed to func void Info_Bloodwyn_PayDay_PayAgain()
{
AI_Output (other, self,"Info_Bloodwyn_PayDay_PayAgain_15_00"); //Here, take it. 10 ore's not much among friends.
AI_Output (self, other,"Info_Bloodwyn_PayDay_PayAgain_08_01"); //My thoughts exactly!
B_GiveInvItems (other, self, itminugget, 10);
Bloodwyn_ProtectionPaid = TRUE;
Herek_ProtectionBully = FALSE;
Grim_ProtectionBully = FALSE;
Npc_SetPermAttitude (self,ATT_FRIENDLY);
Info_ClearChoices (Info_Bloodwyn_PayDay );
}; |
This could be implemented by wrapping around the function and determining whether the player has or has not lost ore. |
Hello, everyone, Again, sorry for spamming closed reports. I still encounter this issue, at least when accepting to pay 10 Ore the first time. However, after sleeping until next morning, Bloodwyn will ask for his daily contribution, if the PC pays, then the string is displayed and the ore is correctly deducted. I think I'm confused by the initial dialogue, it's almost like the PC and Bloodwyn agree to this deal, but not actually paying him in that very moment. Now that I think about it, I'm not sure if it is an actual issue. I also checked the "fix status 109" command and it was displayed as being active. Regards, |
From what I can tell in the scripts there should be no issue in the ore transaction for the first encounter dialog. This fix here is concerned with the transactions in the follow-up reminders. Could you provide the exact dialog tree in which there is a missing transaction? (The dialog choices of that dialog are quite numerous, so that would be of help.) |
Hi, @szapp. The dialogue is triggered by Bloodwyn when approached and it goes like this: Bloodwyn: Hey, you! Just to clarify, this is not my first encounter with him, this is simply me finally accepting his offer. Regards, |
Describe the bug
The player doesn't lose 10 ore if he chooses to pay the protection money to Bloodwyn again.
Expected behavior
The player now correctly loses 10 ore if he chooses to pay the protection money to Bloodwyn again.
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