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Gate guard doesn't close castle gate in chapter 4 #124
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Possibly gothic-1-community-patch/scriptbase/_work/Data/Scripts/Content/Story/NPC/GRD_280_Gardist.d Lines 5 to 11 in 2775fbc
changed to name = NAME_Gardist;
npctype = npctype_guard;
flags = NPC_FLAG_IMMORTAL; // weil Windenwache !!! wird in Kapitel 4 gelöscht!
guild = GIL_GRD;
level = 20;
voice = 6;
id = 280; |
This fix might be a bit tricky, because it both relies on a game-save fix (if the NPC is already in the world) and a session-fix (if the NPC is yet to be spawned). Splitting a fix like this is currently not easily supported by our current script setup. I will have a look how to implement it. |
Scratch that. It would in fact be an issue if the NPC was created during a running game. This particular NPC is only created once at new game. As game-save fixes are applied after the new game started, they will suffice. No session-fix necessary here. |
Just out of curiosity: Which one is the inner gate? Is that the castle gate? |
If I'm not mistaken the inner gate is the castle gate, right. |
I noticed that changing the NPC's ID does in fact correct the daily routine (the NPC now stands beside the gate wheel). Nevertheless, the gate is not closing, even when manually turning the wheel. It looks to me that the wheel is not triggering the gate. |
Here are screenshots for the gate |
I will continue about the gate in a separate issue. |
This fix can be implemented much easier and as a session fix. The property |
@AmProsius can you pull branch |
Confirmed. I will close this issue then. |
Describe the bug
Grd_280_Gardist has ID 230 instead of 280. Therefore he uses the routines of another NPC and the inner gate of the OC stays open in chapter IV.
Expected behavior
Gate guard of the castle now has the correct routine and stands at the gate.
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