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Horatio may lower STRENGTH #15
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impl: replace func call
This issue requires replacing function calls in the scripts.
provided fix
This issue has a fix provided in the comments.
type: session fix
The fix for this issues is persistent across a session.
validation: validated
This issue is still present even with Systempack/Union.
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gothic-1-community-patch/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_BAU_901_Horatio.d Lines 345 to 361 in 746a440
changed to func void DIA_Horatio_HelpSTR_LEARN_NOW()
{
if (other.attribute[ATR_STRENGTH]<=(100-5))
{
other.attribute[ATR_STRENGTH] = other.attribute[ATR_STRENGTH] + 5;
PrintScreen ("Strength + 5", -1,-1,"FONT_OLD_20_WHITE.TGA",2);
}
else if (other.attribute[ATR_STRENGTH]>100)
{
PrintScreen ("No increase over maximum 100!", -1,-1,"FONT_OLD_20_WHITE.TGA",2);
}
else
{
other.attribute[ATR_STRENGTH] = 100;
PrintScreen ("Strength: 100", -1,-1,"FONT_OLD_20_WHITE.TGA",2);
};
AI_Output (self, other,"DIA_Horatio_HelpSTR_LEARN_NOW_09_00"); //If you want to hit powerfully, you need to know the right tactics. That's the first thing you learn as a smith.
AI_Output (self, other,"DIA_Horatio_HelpSTR_LEARN_NOW_09_01"); //Learn to push your whole arm through, from the shoulder down to the wrist.
AI_Output (self, other,"DIA_Horatio_HelpSTR_LEARN_NOW_09_02"); //The better you get at that, the more powerful the blow. You'll get the hang of it pretty quick.
}; |
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type: session fix
The fix for this issues is persistent across a session.
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Jan 16, 2021
AmProsius
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Jan 17, 2021
#15 fix strengh decrease in Horatio's dialog
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AmProsius
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provided fix
This issue has a fix provided in the comments.
validation: validated
This issue is still present even with Systempack/Union.
labels
Mar 13, 2021
szapp
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Mar 13, 2021
No longer the external is hooked but its call intercepted
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impl: replace func call
This issue requires replacing function calls in the scripts.
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AmProsius
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Labels
impl: replace func call
This issue requires replacing function calls in the scripts.
provided fix
This issue has a fix provided in the comments.
type: session fix
The fix for this issues is persistent across a session.
validation: validated
This issue is still present even with Systempack/Union.
Describe the bug
The player loses Strength to a maximum of 100 as part of the quest "Horatio the Peasant" if he had more than 100 Strength.
Expected behavior
The player doesn't lose Strength as part of the quest "Horatio the Peasant" if he had more than 100 Strength.
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