Castle gate of the Old Camp cannot close #163
Labels
compatibility: easy
This issue is easy to make compatible.
impl: modify engine func
This issue requires modifying the machine code of engine functions.
type: session fix
The fix for this issues is persistent across a session.
validation: validated
This issue is still present even with Systempack/Union.
Projects
Milestone
Describe the bug
The castle gate of the Old Camp is blocked and cannot close.
Expected behavior
The castle gate of the Old Camp is no longer blocked and can properly close.
Additional context
The issue arose from a discussion in #124.
Positioning
The gate is blocked through the wall by the winch (the switch/wheel) that is used to open it. Unfortunately, because of the size and orientation of the bounding boxes the winch has to be moved quite far to avoid collision between the gate and the winch. There are two options:
Gate state stored in game save
Aside from that there is a more pressing issue: The state of the gate is stored in the game save. Once we unblock the gate and it is closed, we will have to revert it to be open on saving the game. The problem here is, that we don't know if the gate was opened during the game due to our fixes (see Gate guard doesn't close castle gate in chapter 4 #124) or by the mod. Therefore, we cannot just revert the gate to open on saving, because that might break the mod. Are there any suggestions how we could tackle that problem?
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