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Mercenary doesn't guard the palisade #217
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gothic-1-community-patch/scriptbase/_work/Data/Scripts/Content/Story/NPC/SLD_750_Soeldner.d Lines 64 to 68 in ce4cd58
changed to FUNC VOID Rtn_FMCstart_750 ()
{
TA_GuardPalisade (01,00,13,00, "FMC_PATH19");
TA_GuardPalisade (13,00,01,00, "FMC_PATH19");
}; |
I'm not sure if this really is a bug we have to fix. From my understanding, if an NPC doesn't find the next waypoint, he will continue his current routine (which in this case is the exact same action he is supposed to do). Can you confirm this behavior, @szapp? |
The error will be that the NPC will be located at the old point from the previous routine, but will not do anything. There is also an error in the fact that the NPC can disappear from the world for this time and return back when the point is available. This fix will only improve the atmosphere of the game, nothing more. |
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Test passes, but I have suggestion for the changelog:
Describe the bug
A Mercenary is supposed to guard the palisade during the afternoon, but a typo in the waypoint name prevents him from doing so.
Expected behavior
A Mercenary now correctly guards the palisade during the afternoon.
Additional context
Bug and fix provided by NikX94.