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Fisk's quest isn't triggered when Mordrag is dead #36
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gothic-1-community-patch/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_STT_311_Fisk.d Lines 191 to 198 in e66b303
changed to FUNC int Stt_311_Fisk_MordragKO_Condition()
{
var C_NPC Mordrag; Mordrag = Hlp_GetNpc(Org_826_Mordrag);
if (Npc_GetTrueGuild(hero) == GIL_NONE) && ( (MordragKO_HauAb == TRUE) || (MordragKO_StayAtNC==TRUE) || (Npc_IsDead(Mordrag)) )
{
return 1;
};
}; |
As discussed, I want to remove |
Looking at how I implemented the fix, it's actually very bad. I was unknowingly overwriting the variable |
- There are new AI variable setter/getter functions for symbol indices - There are new info functions for symbol indices - The testsuite has been separated into multiple files - The check functions have been extended - The check functions all return symbol indices - New find functions return exisiting objects - New create functions return new objects - All tests up to #36 have been updated with the new changes
Describe the bug
Fisk's quest "New Fence for Fisk" isn't triggered when Mordrag is dead (either killed by the player or by a monster).
Expected behavior
Fisk's quest "New Fence for Fisk" is now also available if Mordrag is dead.
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