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Wolf teaches guards dexterity instead of bandits/mercs #79
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compatibility: easy
This issue is easy to make compatible.
impl: modify/analyze script func
This issue requires analyzing and/or modifying the bytecode of script functions.
type: session fix
The fix for this issues is persistent across a session.
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gothic-1-community-patch/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_ORG_855_Wolf.d Lines 349 to 355 in e66b303
changed to FUNC INT ORG_855_Wolf_Teach_Condition()
{
if (C_NpcBelongsToNewCamp (other))
{
return TRUE;
};
}; |
szapp
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compatibility: easy
This issue is easy to make compatible.
type: session fix
The fix for this issues is persistent across a session.
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Jan 31, 2021
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Feb 2, 2021
#79: Wolf's training dialog is now properly triggered
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Feb 7, 2021
Avoid reverting the fix if it was already applied by someone else
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Mar 13, 2021
Checking not only 'return 1' but also 'return var' with var = 1. That makes these fixes more compatible.
szapp
moved this from Info condition (rewrite)
to Rewrite Daedalus function
in Fix templates
Mar 15, 2021
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impl: modify/analyze script func
This issue requires analyzing and/or modifying the bytecode of script functions.
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Labels
compatibility: easy
This issue is easy to make compatible.
impl: modify/analyze script func
This issue requires analyzing and/or modifying the bytecode of script functions.
type: session fix
The fix for this issues is persistent across a session.
When you've become a guard Wolf will start to teach you dexterity. This doesn't make any sense since he's a member of the new camp.
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